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PostSubject: Re: Starbound   Sat 15 Jun 2013, 8:58 pm

http://playstarbound.com/15th-june-progress/

Due to early release, and legal issues I've decided to do one last go. From here on out it'll be Ray's job, though.

Logan recorded a bunch more intro narrations for us today, they’re absolutely wonderful. I can’t wait for everyone to hear them.
yessum. Denim.
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PostSubject: Re: Starbound   Sat 15 Jun 2013, 9:08 pm

Woo-hoo?

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PostSubject: Re: Starbound   Mon 17 Jun 2013, 9:53 am

http://playstarbound.com/16th-june-progress/




I'm a bit late on this due to some minor distractions I had for the majority of the day, and the "potential post-release" feature here looks more aesthetic and fancy than game-practical. But hey! Moar can more easily stream stuff with it! Assuming he or anyone else cared about that, of course. But this opens up some potential for dev-related videos, so that's cool, right?

P.S., I reeeeeeeeally hate this bug with the new text boxes where after you type a URL in a post all subsequent text reverts to default black. It's irritating.

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PostSubject: Re: Starbound   Mon 17 Jun 2013, 11:04 am

I like games that have that in-game streaming feature, I find them super neat! Especially when they have thur own li'l thing for them.
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PostSubject: Re: Starbound   Tue 18 Jun 2013, 8:35 am

http://playstarbound.com/17th-june-progress/








I'm not gonna lie, that armor looks pretty fancy.

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PostSubject: Re: Starbound   Tue 18 Jun 2013, 2:16 pm

It is indeed very spiffy.
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PostSubject: Re: Starbound   Thu 20 Jun 2013, 6:48 am

I am late because they updated late yesterday. Today's was on time, though, so that was odd.


http://playstarbound.com/18th-june-progress/



Ooh pretty lava. I'm 65% sure it's still Public Enemy Number One in mining, though, so I shall also say "booooooooo pretty lava booooooooo."

http://playstarbound.com/19th-june-progress/

I think this is going to be the first open-ended game with a sleeping mechanic that I've seen in awhile that actually shows the character IN a bed, as opposed to lazily on top of it. Awesome!


P.S. Ken please please please find a way to fix the textbox. Contact Forumotion, file a lawsuit, something. It screws up on my iPad when I paste a link and that's not good at all and it triggers my partial OCD and causes me to want to facedesk myself at a rate of 20 hits per second and that's not good at all D=

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PostSubject: Re: Starbound   Thu 20 Jun 2013, 2:19 pm

The lava and explosions look really nice, and really, what else is more important?
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PostSubject: Re: Starbound   Fri 21 Jun 2013, 7:02 pm

http://playstarbound.com/20th-june-progress/

...That...is a very nifty explosion animation.

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PostSubject: Re: Starbound   Sat 22 Jun 2013, 2:08 am

awww, it went through the wall so we didn't see it all! 1/10
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PostSubject: Re: Starbound   Sun 23 Jun 2013, 8:10 am

I really need to step up my game here; I'm missing all the exciting news!

http://playstarbound.com/21st-june-progress/

Woah! The AI programmer of Assassin's Creed is involved in this? Neat!

Oh yeah, and WIP Human Intro Seaquence. Wooooooo.

http://playstarbound.com/22nd-june-progress/

Clearly, the Starbound team has made a Void Ore tier that is based loosely on Shadknights.

Totally.

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PostSubject: Re: Starbound   Tue 25 Jun 2013, 8:49 am

The updates go marching two-by-two, hoo-rah. Hoo-rah. The updates go marching two-by-two HOO-RAH! HOO-RAH! The updates go marching two-by-two, silly Ray keeps finding them out too late but they all end up posted. On this topic. This is weird. I'm done.

Never Again...so let's just look at the past two days, shall we?

http://playstarbound.com/23rd-june-progress/

...Ouch. That WIP Avian Intro...just...ouch. Neat, but...frickin' cock-heads.

Heh heh. That's funny, see, because that's not a curse word. They literally have cock (bird) heads, so I'm not being stupid and saying they have "penis heads". If I wanted to call someone a "penis-head" I would, but that's just stupid.

...Moving on...

http://playstarbound.com/24th-june-progress/

Ooh. That sounds like a fancy feature.

Guys, we all need to be different races when we go on a team aaaaaadventure so we can laugh at each other's silly miss-dialogues and listen to the one race who turns out to be productive when we examine a rock on a random planet. =3

Dibs on Novakid. (Actually I might make a human depending on how sophisticated the actual Character Creation is and what kind of stuff Novakids get; a "Ray" might look better as one of the two...but as a failsafe in case this backfires terribly by someone else claiming the Novakids, I shall maintain my dibs on Novakid until Day 1 =P Pretty sure there's going to be more than six of us in the end, so we will inevitably have doubles of some race).

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PostSubject: Re: Starbound   Tue 25 Jun 2013, 10:08 am

You can see the kind of character freedom you get from the character creator here http://community.playstarbound.com/index.php?pages/charcreator/

And you can see what the Novakids are going to look like from the preorder page
http://www.playstarbound.com/store/

My thoughts?
I personally think if you were going to have a Ray, the Glitch'll work out much better than a Novakid.

And we'd also have enough people to play every which race from Me, Fox, and Ken and the people he gave Starbound to for graduation. But nope, there's Novakids now. Also me and Fox would probably both play Avian. I'm still playing Avian but Fox's initial reaction was THERE'S A BURD I'MMA PLAY AS DA BURD or something akin to that affect.
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PostSubject: Re: Starbound   Tue 25 Jun 2013, 2:14 pm

I'm pretty sure I called Novakid several pages back. =|

But yes, the examination description thingy is very neat.
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PostSubject: Re: Starbound   Tue 25 Jun 2013, 8:13 pm

Ok, fine, dibs on Human. I'll decide later if I should make the Human modeled to be akin to Voutok or Mazékial... I'm still going to make a Novakid Ray (I mean, come on, NOVA. Eh? Ehhhhh? =P) but that'll be a secondary character I guess.

OHLOOK AN UPDATE THAT'S ON TIME FOR ONCE!

http://playstarbound.com/25th-june-progress/

Yay! Progress on stuff!

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PostSubject: Re: Starbound   Wed 26 Jun 2013, 10:21 pm

I strangely awoke around Midnight and remembered "oh sharpnel, Starbound's Daily Update on My Birthday!"

http://playstarbound.com/26th-june-progress/

Sadly, nothing particularly eye-catching, so Chucklefish didn't exactly give me a Birthday Present. Oh well. There are, however, a few points of alarm.

"Omni has completed a pose system for Player Characters."

Well that sounds interesting...

"George is starting on the last of the Dungeon Art."

...What.

...what...

...

What?

...We're screwed. Hide me.

Spoiler:
 

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PostSubject: Re: Starbound   Thu 27 Jun 2013, 9:20 pm

Come on, guys! Say something! I feel stupid with all these multi-posts D=

http://playstarbound.com/27th-june-progress/

As Tiy puts it, "One of those posts where we're all continuing with larger tasks I'm afraid."

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PostSubject: Re: Starbound   Thu 27 Jun 2013, 10:18 pm

Well, there's not a ton to say about most of the updates, aside from, "Oh, cool."
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PostSubject: Re: Starbound   Thu 27 Jun 2013, 10:37 pm

Good point.

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PostSubject: Re: Starbound   Sat 29 Jun 2013, 9:57 am

And so, this is the 22,222 Post on these here Forums! Isn't that special!

http://playstarbound.com/28th-june-progress/

Glad to see I'm not the only one who had a bad day yesterday =P
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PostSubject: Re: Starbound   Wed 30 Oct 2013, 3:39 am

http://playstarbound.com/how-the-beta-is-going-to-work/
IMPORTANT NEWS
NOTICIAS IMPORTANTES
RAED READ DID YE READ
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PostSubject: Re: Starbound   Wed 30 Oct 2013, 9:23 am

Stage 2 and 3 seem like maybe the best stages to get in to, but maybe that's just because it seems pointless to me to start a character and progress just to probably lose it.
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PostSubject: Re: Starbound   Wed 30 Oct 2013, 12:42 pm

YUS! BETA INCOMING!

Honestly, I might goof around (in a professional sense) in Stage 1. Mainly so I can walk around and hopefully interact with and/or smack around NPCs and get chased by guards.

Oh yeah, and helping them hunt down and eliminate bugs, of course. Obviously. Yup.

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PostSubject: Re: Starbound   Wed 30 Oct 2013, 5:34 pm

I'm probably going to do Stage 1 because I love odd bugs.
But the only problem is with huge potential of save loss, do I still play an Avian or play another class so it's a different experience when I actually play?
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PostSubject: Re: Starbound   Wed 30 Oct 2013, 6:36 pm

I'll probably just make random characters with silly names and not much effort put into actually advancing in the game during Stage 1, so I don't get too attached or anything like that.

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