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Morgue Keeper Ray
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PostSubject: Re: Starbound   Tue 28 May 2013, 8:57 am

EDIT: Waaaaaait a second...oh condemn it they mean a literal Cosplay.

Never-mind, challenge denied. Challenge strongly denied.

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PostSubject: Re: Starbound   Wed 29 May 2013, 4:34 am

Ah-ha! I have you now! Prepare to be Double-Post-Ninja'd!

I am victorious.

Holy crap we can make food and, more importantly, cake! And I think this person alluded to raw Alien Burgers or something? I bet it's from those dirty apes. Also, that Mech looks pretty niffty.

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Last edited by Mazékial Noviak [Ray] on Wed 29 May 2013, 4:39 am; edited 1 time in total
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PostSubject: Re: Starbound   Wed 29 May 2013, 4:35 am

Cake > Mech
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PostSubject: Re: Starbound   Wed 29 May 2013, 5:04 am

But honestly that mech is all kinds of silly. It's like you took the Adamantite Headgear, coloured it blue and turned into a walking robot instead of armour. It's silly.

Considering the 'wings' though, it's probably Avian! Which would be disappointing because I'm going to da avian first time through. And that mech is all kinds of silly.

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PostSubject: Re: Starbound   Wed 29 May 2013, 5:17 am

I can actually kinda see a lil face on that mech! Then again, I see faces on cars, too...
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PostSubject: Re: Starbound   Wed 29 May 2013, 10:11 am

Yeah, the mech looks sort of funky. I like the idea of food, though, because how can food be bad?
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PostSubject: Re: Starbound   Thu 30 May 2013, 1:25 am

http://playstarbound.com/29th-may-progress/

I was busy playing Monster Hunter and watching Pawn Stars. Not hardcore pawn, Pawn Stars, the enjoyable one.

Anyways, "It’s basic functionality, but we finally got around to making the number of slots in a chest configurable."

In the words of Mecha's old MSN emoticons
uhhh...???
o3o

Bits and bopples of just improvements otherwise, rather nice to hear though.
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PostSubject: Re: Starbound   Thu 30 May 2013, 2:49 am

The only real use I can think of for that is if you wanna have a fancy chest with ALL THE ITEMS not have slots remaining. Maybe.
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PostSubject: Re: Starbound   Thu 30 May 2013, 2:54 am

My guess is that it's meant for storage items of different calibur. The Barrel will hold less than the Big Bad Chest (B.F.M)
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PostSubject: Re: Starbound   Fri 31 May 2013, 2:35 am

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PostSubject: Re: Starbound   Fri 31 May 2013, 11:30 am

It's very nice to see that they're constantly making progress. It's also nice to see the phrase "finishing touches" quite often!
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PostSubject: Re: Starbound   Sat 01 Jun 2013, 1:06 am

http://playstarbound.com/31st-may-update/

Turns out game developers are people. Weird.
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PostSubject: Re: Starbound   Sat 01 Jun 2013, 1:09 am

I find it lulzy that people are usually all "YEAH STARBOUND UPDATES WOHOOOOOOOO" and are usually pretty understandable with small updates but this one not so much. Then again, it might've -just- come out so I dunno.
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PostSubject: Re: Starbound   Sat 01 Jun 2013, 10:03 pm

It's a biggun today!

http://playstarbound.com/1st-of-june-progress/

<@kyren> I have seen omni naked
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PostSubject: Re: Starbound   Sun 02 Jun 2013, 12:17 am

I know that this probably isn't the focus, but I like the way those underground dungeon-type areas look. They kinda remind me of sewers. kinda.
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PostSubject: Re: Starbound   Mon 03 Jun 2013, 12:30 am

There was this, but the website was exploded earlier! http://playstarbound.com/a-gift-from-the-risk-of-rain-team/

Now for the actual post
http://playstarbound.com/2nd-june-progress/



So we’re in the process of making the websites comment system part of the forums and this post could get lost entirely. So I’m going to keep it very short in case I need to repost it again in the morning.

Looks like we might get some funky screen resolutions. Good! I want to have my 549x2855 monitor to be in full screen said nobody ever, but it's nice to have for someone if they ever do.

That there zoom level intrigues me though...
I guess that's why the website exploded.
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PostSubject: Re: Starbound   Tue 04 Jun 2013, 12:22 am

Those resolution options do look pretty dern nice. I don't like games that don't have those...
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PostSubject: Re: Starbound   Tue 04 Jun 2013, 12:51 am

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PostSubject: Re: Starbound   Tue 04 Jun 2013, 2:27 am

The Avian tombs are looking quite nice.
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PostSubject: Re: Starbound   Tue 04 Jun 2013, 9:27 am

Ooo, class-themed areas! That's pretty durn neat and probably announced before but I am not smart...
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PostSubject: Re: Starbound   Tue 04 Jun 2013, 9:48 am

Your posting streak will end soon, Gear.

soon...

On a more related note, Avian Tombs look neat. I see golden Terraria Bunnies. Questions arise instantaneously in my mind as to if they decided to actually have a convoluted story that actually explains this rather overt Easter egg.

I'm just weird like that. Tis what happens when you're a writer AND an actor =P

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PostSubject: Re: Starbound   Wed 05 Jun 2013, 8:42 am

WOAH! I totally called this! Bwahahahahahahaha!

http://playstarbound.com/4th-june-update/

Hoo-Ray! Forum integration!

Hoo-Ray! Less load-up time!

Hoo-Ray! Roadmap Update!

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PostSubject: Re: Starbound   Wed 05 Jun 2013, 11:51 pm

http://playstarbound.com/5th-june-progress/

I wish they would have some sort of predetermined time. This one so early and that other one so late. It's kinda frustrating to have a guessing game!

The Glitch respawn animation is alright, I guess. I really liked the Florian's and that's... alright, it's kind of disappointing! But okaaaay.

We also got the wonderful Logan Cunningham of Bastion fame on board for the voice acting. The samples he sent today were incredible.
oh man. OH MAN. OH MAAAAEN.

I'm guessing the Axe is Avian and the Sword is Florian, as the hilt of the sword looks suspiciously like a flower pot and the axe has feathers/plumes which Avians are the only feathered race!

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PostSubject: Re: Starbound   Thu 06 Jun 2013, 12:18 am

If I hadn't already pre-ordered the game, I would've bought it just to hear Logan Cunningham. That's simply awesome.
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PostSubject: Re: Starbound   Fri 07 Jun 2013, 3:49 am

http://playstarbound.com/7th-june-progress/

Lamboghi and Plesioth confirmed.
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